Wonders Of The World
Classified: Tate Britain
"How we see the world is how we understand it. Things are seen in relationship to other things and actions. Connections are made, naming takes place and meaning is formulated. We all engage with the world around us in diverse ways, both actively and passively. The meanings and names given to things are not fixed, but instead fluid. We classify and catalogue but over time these categories and attendant meanings change, as does the importance they hold for us. The medieval world view, or cosmology, bears little relationship to the way we understand our place in the world today. The works in this exhibition are drawn from Tate Collection. They adopt various forms, suggest diverse types of interpretation and provide a means of suggesting how the different types and arrangements of material culture inform our daily life. The exhibition also makes explicit the museum's role in collecting, classifying and displaying objects. It reveals how the arrangements of objects feed into museum systems of classification and interpretation bringing a sort of order to the world." (Tate Britain)
Bulletproof
Think Skool
Before You Turn Away, Put Yourself In My Place
McCann's Office
Green Coke
A Creative Night Inn
Oh I Do Like To Be Beside The Seaside
Beer Belly
Edible Trees
E-CO Business Cards
BP Portrait Award 2009
"I want my MTV"
- the VHS
- Growing up with personal computers in the home.
- The introduction of the Nintendo and Atari gaming systems.
- The introduction of first-person shooters (e.g. DOOM) and online games (e.g. EverQuest)
- Early computer games like Prince of Persia, Test Drive and California Games.
- popularity of The Simpsons
- The Teenage Mutant Ninja Turtles franchise, with its vague associations with Bushido, white rap, and surf slang. Interest in some of the Asian martial arts (including, of course,Ninjutsu) temporarily spiked among teenagers in some areas due to the franchise's influence.
- The launch of Nickelodeon (TV channel) in 1979, one of the first channels geared to entertaining children.
- The launch of MTV in its early period before its mid-1990s makeover for predominantly pop music, rhythm and blues, hip hop culture and reality television. The popular tagline: "I want my MTV"
- Music influences stem mainly from MTV standards such as Madonna and Michael Jackson - mostly from The Like a Prayer & Dangerous years in the 1980s - but also include the rise of the Grunge music scene of the early 1990s, and the rising popularity of Hip hop and techno music through the 1980s and 1990s.
- The second generation to mostly be influenced through Television (especially Music Television) as the primary medium for information and entertainment (the first being the baby boom generation crossing over to the early Generation X - when TV came into becoming an item in every household during the 1950s) especially from children growing up in the 1980s to their teens in the 1990s.
- Films such as The Goonies, The Neverending Story and E.T. the Extra-Terrestrial which featured children in opposition to adults and oppressive or impersonal systems of law.
- Transformers, Thunder Cats, M.A.S.K., Masters of the Universe and other toyline (franchises) centered around the primary theme of alien/high tech/supernatural combat occurring at large in a disguised form, but also containing strong modernist/morally absolutist themes which have been more recently removed in revised versions of these fictional scenarios